Weight of the trims pulls the garment down
I have added pearls as obj trims. The weight of the trims keeps pulling it down and displacing the trims. How do I fix ?
I also tried adding bias tape to the neck line and fused the fabric to make it more sturdy.
Also is there a way of adding the obj trims on a line (like pearls are stitched) ?

-
Click on the desired trim and you can adjust the weight in it's properties.
1 -
I create most of my trims using external modeling and CLO3D object nurbs as guides that can be exported using internal lines on cloth as the stroking guide. I then mix that in with a digitization process, and re-import back onto the garment perfectly in place and takes seconds to change the number of elements.
It lets me do some crazy realistic detailing for almost any and all types of fashion accessory trim with PBR materials.
Below a string of sequins that follow a spiral internal line on a piece of cloth. This could be redrawn into any polyline shape on a garment to make embroider detail of a trim accessory or edge detail.
1 -
Thank you so much Pablo, it worked :D
Thank you for sharing that Ottoline. The sequins looks amazing, I will definitely try that out!
0 -
You can do the same for buttons, and any decorative detail.
I also have a new digitizer product (hand held) developed last year in Covid lockdown (I am a product developer) and a new low cost cloth testing device that actually tests the fabric and makes the photographic sample in PBR in realtime. Can do cloth buttons, trim, tassels, fringes and creates 20 texture maps to cover all the possible detail variation for CG workflows.



All digitized and then rendered photoreal, with exact masking down to the thread level. I must have 1001 digitized accessories sets of matching buttons, brooches, edge detailing, beads, in wood, shell, metal , plastic, glass, pearl, leather, etc. Nothing is now impossible in trim, and it is impossible to tell what is real in CG, scratch masks for aging, or dust masks, dents, dirt, grime. It is all CG of course !

I use a new A.I. algorithm process to transfer the styling from one object to the next. In this manner I can create a collection of matching fashion trim in under 30 seconds for an entire garment, including buckles, latches, clasps etc. No human involvement aside form the single design sketch. so this all works from an artisans line sketch - no CAD needed. Total creative freedom.
1
コメント