Is anyone able to explain if there is a way to export an animated garment (plus avatar) from CLO into Blender 2.81 in such a way that both the animation and the textures are preserved?
When I export to an FBX file, the textures import into Blender correctly but the animation is lost.
If I export to Alembic Ogawa format the animation imports to Blender correctly, however all of the texture information is lost.
I have tried importing both formats into Blender and then either copying the animation or the texture from one mesh to the other but that doesn't seem to work either.
If I try to copy the Motion Sequence from the Alembic version onto the FBX version nothing happens and if I try to add the materials from the FBX version to the animated Alembic mesh the textures don't align properly.