CLO + Mixamo worflow. Best way to animate? 🦵🦶
I want to create a 3d runway show. I made a set of clothing on an avatar, then uploaded that avatar (bare) in Maxamo, got it rigged and downloaded it as FBX file. If i import it to my existing clothed avatar, it messes up the clothing to the point that I have to re-saw it. How do I just import the pose and have clothing from an umposed avatar get updated? There is a tutorial here, that explains it i just dont get it. Specifically this part:
- Open the animation file in CLO (File > Import > FBX). Auto-scale currently isn't reliable, so use the scale of your original OBJ. Save this file as a pose. You need a way to transition your garment from T-pose to the animation starting pose, so this is your transition.
- Open the completed garment file again. Change the Avatar's pose to the starting animation pose (with Simulation on).
- With Simulation off, open the FBX animation file from Mixamo again. This FBX will replace the Avatar in your project file. If you set it up correctly, it will appear in the same place and your garments won't start falling off or colliding.
Can someone do a more clear step by step? FYI im total noob to CLO so learning it as I go.
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Hi Peresz. I just did the process as a refresher and it works fine. For starters, what are you trying to accomplish here? Are you trying to rig an avatar that doesn't have the skeleton? Which it wouldn't be necessary, unless you want to use the predefined moves or sequences in Mixamo.
Let us know more so we can help you in a more specific manner.
P
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I want to animate (using Mixamo) my dressed avatar. I used already rigged avatar from CLO and uploaded it to mixamo for animation. Problem is when i download it back its not in the T-shape but rather in a starting pose of the animation thus when I drop clothes on him they fall off.
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