Advantages of KeyShot and other 3D software
For those of you who use CLO3D for modeling, but then export to other software applications like KeyShot or ZBrush, can you outline what are the advantages of using other software apps as opposed to using CLO3D's native rendering engine?
I ask because I am learning other 3D software apps that are complementary to the CLO3D workflow. I learned Blender 2.8 so I could create trim and avatars, and I've been using ShaderMap to create texture and normal maps for fabric. I'm in the process of learning Substance 3D to get even better PBR fabric mappings. I downloaded a trial version of KeyShot, but my initial experiences have been a bit clunky. KeyShot is an industry standard so I know the issue is me, not the software, but I'd like to hear from someone who uses KeyShot or any other software fro rendering.
Thanks,
Tony
-
Hi Tony. The main advantage of rendering outside of CLO is a wider selection of materials (shaders), camera setups, ability to combine scenes with other objects/backgrounds, lighting and many others.
CLO uses a simplified version of VRay as their rendering engine. If you've worked with VRay, you'd notice there are dozens of additional settings for materials and rendering options that are not present in CLO. The reason is simplicity of fashion artists which are not (and don't need to be) 3D experts.
Keyshot has a very fast workflow for rendering product visualization, so it is definitely a good choice, although, and not by far the only one or the best. I myself use Blender for modeling and rendering other scenes. Why not use it to render with Cycles or EEVEE?
Bottomline, if you want to render your garment pieces only with little additional objects, CLO would be enough. It has gotten more materials presets and features lately (like displacement textures in 5.1) and some additional lighting choices. If you need to combine your renders with other objects and scenes, you'll most likely have to render outside and create a workflow for that, as it is not straight forward. Materials in CLO (VRay) are not always compatible plug-and-play with external software.
What are you rendering these days? I might share some other tips.
P
1 -
Hi Pablo,
Thanks for your reply. Good insight. My first attempt at KeyShot was to import in a t-shirt I had done in CLO and I felt that I was redoing a lot of the work I had done in CLO, and the interface itself is just not as pretty as CLO. Thus far, my renderings are all garments, but I'd like to get into environments and create 3D planograms.
-Tony
0 -
Ok. Yeah, the work you have to do in an external software after having exported garments from CLO, has to be warranted by what you want to accomplish. I mean, there is work at translating the materials every time, or you can also invest time in automating many of the steps by using code.
If you plan to have a shelf or shelves and or mannequins to show your garments, you might as well model those outside and then import those into CLO as they are simple shapes.
Let us know how it goes and if we can be of further assistance.
P
0 -
Reading this thread, I saw you say you use Blender to make Clo renders.
I've been searching in YT videos about them, but the ones I've found are a bit advanced, since I'm still getting my first steps with Blender.When I've imported Blender, I always get something wrong or something doesn't work right.
You could tell me if there are any tutorials to know how to make the best export from Clo to Blender. If they explain how to texturize, illuminate, etc, much better.
By your name, I think you speak Spanish, I say it in case you prefer to answer me also in that language, I understand that you put it in English in order to help us all too. (I'm from Spain, but I don't care in which language the tutorials are... I'll find the life to translate them).
Thanks in advance.
0
コメント