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HELP--adding prints to fabric

コメント

  • ottoline

    Check 1 > Make sure you don't accidentally have x-ray view mode toggled on in the 3D window.

     

    Check 2 > Switch all patterns to layer zero > If you are using .png for your fabric textures (your top image) you need to look at the transparency alpha channel value in the texture map you are setting from your previous software when using that map in CLO3D/MD the value can be flipped (black/white = 255/0) from some other render engines, (invert alpha map)  making what you think is an opaque value now rendering as transparent in the .png texture.

     

    You could try saving that fabric texture map in the top image as a jpeg and that should remedy the problem immediately, however if you want to keep the image map as a .png flip the alpha channel values or save out as .png without an alpha channel then load into CLO3D.

     

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  • kwoehr814

    HI! Thank you for your detailed response. However, I am so new to CLo 3D I do not know what most of what your wrote means. I added the plaid by importing a .jpeg as the texture. I was able to get the triangles to go away now somehow (even though I was using a .jpeg before) but now at some angles I still see the back side of the fabric.

     

     

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  • kwoehr814

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  • kwoehr814

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  • ottoline

    Do you have opacity in the fabric accidentally nudged less than 100% - check that in your fabrics texture channel setting. It must be set to 100% to appear  opaque.

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  • kwoehr814

    Its set too 100---and now my collar piece has disappeared---What a disaster!

     

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  • kwoehr814

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  • ottoline

    Why are you on the back tab in your fabric slot. Are you applying a second fabric texture to the other side? If so they should both be jpegs single layer (8 bit) textures. Make sure you have not accidentally used a .png with an alpha layer in that front texture choice.

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  • kwoehr814

    I was just clicking through to see if they all had opactity at 100

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  • ottoline

    What graphics card do you use? NVIDEA ? Have you made sure your vbo's in users settings is set correctly.

    Make sure when you are in the 3D viewing window that you are viewing the garment in textured surface mode (Alt+2) or thick texture mode (Alt +1)

    If that is all set correctly - try adding a new fabric again and use a new jpeg map for the shirt and add that to the front fabric surface only and then toggle the rear and side of the fabric to use the same map. Then if that resolves the problem > move to changing the rear fabric surface to a new tone jpeg map and see if that now works.

     

    If so you likely had a .png still in the fabrics front surface map without realizing.

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  • kwoehr814

    yes I have NVIDIA and my preferences have VBOs checked. It think I am just doing something weird when I switch out the stock texture for a .jpeg image. Not sure why that would suddenly cause everything to go transparent though.

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  • ottoline

    Make sure all patterns are on layer zero > Use an jpeg texture map that you take into photoshop and change the tint color, save it out as > front.jpg and then rear.jpg load each new jpg map into your fabrics texture slot and see if that test resolves the issue. If so that means you have to check that you don't have a reference in the fabric to an old .png map. When you drag and drop that library item into your project it will have saved the last state for that new fabric if you edited it. So make sure if you do edit a fabric into a new item you save it as a new name once it is working with working images in the texture slot for front, rear and side. Or that you toggle the rear and side to use the front jpg image.

     

    When doing a shirt with a rear texture (eg: collar) you need to ensure both your front and rear images have no transparency values if using an alpha channel (eg: .png), jpegs will not have that issue and in both cases you need to make sure the fabrics front,rear,side all have their opacity value (slider) set to 100%.  If you do that you should be good to go in future.

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