Best specs for CLO 3D
Dear all clo pro-users and staff,
This, most probably, will be a common question with a variable answer. We are about to buy two new PC and would like to know the best specs. We checked the best specs in the website but it seems they are not updated. We also saw that CLO does not support Quadro graphic cards, is that true? would it be worth it in case it did?
We would be grateful to know the following:
- Can we/shoul we use a 4K monitor? We currently have a DELL U2718Q, 4K display.
- What would be the best graphics card? Should we go for a Quadro or should we stick with a RTX 2080 Ti (Super)? We are considering to buy a MSI GeForce RTX 2080Ti Lighting Z 11GB GDDR6. All graphics cards, except Quadro, seem to be more oriented for Gaming rather than for real 3D work. We will use mainly CLO and Marvelous Designer and render in Vray, Keyshot or CLO render engine.
- What is the best CPU (AMD or INTEL) for running CLO? It seems that per core speed is more important than overall and several people recommended i5 instead of i9. We are also considering AMD Ryzen Threadripper.
- What about the RAM? How much would be recommended? 32 or 64 GB ram makes the difference? We are considering Corsair Vengeance PRO DDR4 2x16GB
- We do not know if CLO is more GPU or CPU intensive but also would like to take into consideration rendering process.
- We would like to invest in hardware that really makes the difference. If we can save on details that would not influence too much would be great.
We look forward to the users and CLO experts reply.
Kind regards
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Vasilee, here is one variable answer:
a. Yes you can use a 4k monitor. I use a 38" myself. You'll have to do some quick adjustments for the fonts in Windows so you can see the text, but it works wonders.
b. My understanding is that you won't see a big difference between Quadro and non-Quadro versions even if the late ones are made for gaming. What I can say is that for rendering in CLO or rendering CLO garments outside of CLO doesn't require so much VRAM. A single scene from CLO is regularly much lower than 4 GB. So if 11 GB is a deciding factor, you'll not be needing that much. I suggest you also look into having two GPU cards than one super big one. For less money you almost double rendering speeds (I'm not sure in CLO, but I'm sure in other software).
c. I don't think there is a CLO preference for AMD or Intel. I can say that the more cores at the higher clockspeeds the better for simulation. Although you can simulate with GPU now, but it is still glitchy. For rendering you will be using your GPU mainly.
d. RAM is always good to have above 16 GB. The more RAM the more open software you can have. I don't think 64 GB will make CLO go twice as faster than 32 GB. Why I can certainly vouch for is using the M.2 NVMe SSDs instead of the regular SSDs. That does make a difference with 3.5 GB/s transfer rates.
c. For simulation you will mainly use CPU (although, like I said, you can use GPU simulation). For rendering you will mainly use GPU.
One final thing. If you can, stay away from Mac for CLO.
P
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On the purchase of the processor does not need to save money. Take top models. A video card can be a gaming 2080 ti enough for a 4k monitor. memory 32 is optimal. In any case, when simulating and rendering, my 2 xeon 28 cores 56 threads are 100% loaded. The processor plays the most important role when working in a clo. I think.
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Dear Pablo and Vad,
Thank you for your detailed reply. I've read your comments and I believe we have a winning draft spec. It's as follows:
- CPU: Intel Core i9-9900X 3.5 GHz BOX
- Motherboard: Asus Prime X299-Deluxe II
- RAM: Corsair Vengeance RGB Pro DDR4 3200 PC4-25600 32GB 2x16GB CL16 x2 = 64GB
- Cooling: Corsair H100i RGB PLATINUM Kit Liquid cooling
- SSD: Samsung 970 EVO Plus 500GB SSD NVMe M.2
- Case: Corsair Crystal 680X RGB tempered crystal 3.0
- PSU: Tempest Gaming GPSU 750W
- GPU: MSI GeForce RTX 2080 Ti Lightning Z 11GB GDDR6
- OS: Microsoft Windows 10 Pro 64Bits OEM
- The computer will be around 4200€ (without display)
- Display: Dell U2718Q 4K Display
There are higher end processors but the difference does not seem to be as high.
As Ottoline previously mentioned, we will wait a bit till MD9 comes out and we have a better understanding of what's to come. We are now deciding if AMD Ryzen vs. Intel i9... That's the question now.
Best regards and thanks! mil gracias!
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Dear all,
We finally purchased the following PC:
- CPU: Intel Core i7-8700K 3.7Ghz BOX
- Motherboard: Asus Rog Maximus XI Hero WiFi
- RAM: Corsair Vengeance RGB Pro DDR4 3200 PC4-25600 32GB 2x16GB CL16 = 32GB
- Cooling: Corsair H100i RGB PLATINUM Kit Liquid cooling
- SSD: Samsung 970 EVO Plus 500GB SSD NVMe M.2
- Case: Corsair Crystal 680X RGB tempered crystal 3.0
- PSU: Corsair RM750 750W 80 Plus Gold
- GPU: Gigabyte GeForce RTX 2080 OC White 8 GB GDDR6
- OS: Microsoft Windows 10 Pro 64Bits OEM
- Display: Dell U2718Q 4K Display
We have been running Clo 3D and I must say it's really really slow. It's the recommended specs or even better. We have overclocked the CPU to 5ghz. We are using a particle distancia of 6 and it's frustrating how slow it is. Within our company we feel CLO is misleading about the software speed and specs as it is way too slow.
What are we doing wrong? What's going on?
Check the following video:
Regards!
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No one is deceiving anyone. The particle size is set to 20 by default. Now work with these parameters. I set the particles to 30 in my old laptop. When the basic form is created, go to particle size 5. Only in the final. Before rendering or before exporting.
If the particles are 5, then even my station of 28 cores 56 threads is slow. Follow the pipeline I described.
On the computer. I would take a 1 kW power supply with the expectation that you need to buy a second video card.0 -
Hi Vad,
Thank you for your reply. What should be the specs for a fluid working process with particle size 5?
Even if we start to design at 15-20, once we get into 5 it gets too slow and painful to edit. Designing at 20, or even 10, means losing a lot of detail. As you can see in the video it is very difficult to work like this. We are somehow deceived because we bought a PC with the recommended specs hoping to get a faster and more fluid reply.
On the other hand, animating catwalks at this speed is also way too slow...
Finally, why would we need a secondary video card? For rendering process you mean? We thought CLO was more CPU (core-wise) than GPU intensive.
Best regards!
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Vasilee, I second Vadsura in his comments. The workflow is designed to start and model the shapes at a larger particle size and start decreasing it as you progress in the design. It is assumed that once you have the basic designs set, you wouldn't want to make a big shape change. If that is the case, you should go back to a larger particle distance. If you are working with very small pieces, you should use a low particle distance from the beginning, otherwise you will not have enough geometry to bend your pieces.
You could use GPU simulation too. If you click and hold the Simulate button, you should see the GPU option. It is still buggy, but, if you freeze the rest of your pieces, you can easily work on a particle distance of 5 mm. You need to freeze the rest because the GPU simulation tend to have pieces that are too close together poke through.
More GPU cards are good for simulating with GPU or rendering faster. I believe your 2080 should be pretty fast now.
Have in mind that this workflow (starting with high particle distance and lowering then) is efficient enough for many companies and freelancers to use CLO as a professional tool.
I'm sure you will get the gist of it.
P
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It's simple, if you do not like the program, do not use it. The program is torn, GPU simulation appeared. Yes, you're right, the second video card for an external GPU render. Octane, Redshift and the like.
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@Pablo Quintana.
Thank you for your reply! Indeed, that's our normal workflow. We design around 40-50 styles per month per workstation, always starting with a 20 PD and then lowering it to 4-5 depending on the level of detail expected by each manufacturer and customer. We freeze when needed to avoid slowing the process even further. The thing is that we just bought an additional PC, with the specs stated before, and it does not run as fast as we expected. It's still way too laggy. We will give it a try with GPU and see the result. Thanks for your help ;-)
@vad,
"It's simple, if you do not like the program, do not use it"
That's clearly a wrong answer. Most probably you did not read my previous reply correctly. I was not asking for help to decide whether if we wanted to use CLO or not, I was asking for advice hardware-wise or order to considerably improve the simulation speed and decrease lag at a low PD. We work with well know fast-fashion retailers that require detail and, though we could set-up a faster set-up that can help us work with as much as detail as possible as most of the designs we do are modular, we already standardized most of the working process. If you still have any thoughts about hardware I would very much appreciate your feedback. Regards!
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My grid detail sometimes reaches 2. I have enough performance on my computer.
The first and most important thing is the optimization of the pipeline, I have already talked about this.
The second one. I can advise you to return the computer to the store, and buy a workstation based on 2 xeon. The configuration can be selected here. But at a distance of 5 clothes will not fly.
Two years ago I did a project of 600-700 styles in 1.5 months. No render. On a laptop i3 8 gig of memory. The right pipeline is the key to success.0 -
Hi vad!
Thanks for your reply and for sharing the link with me.
I fully understand, the right pipeline is key but I'm not sure if investing in a Xeon is a better return on investment when compared to a i9 or even a better or dual GPU. From our tests it seems that GPU simulations are much better than CPU. We thought that per-core speed was important but it seems that a better GPU makes a bigger difference.
On the other hand, I'm both amazed and astonished that you have been able to design 700 styles in 1,5 months with an I3. This means being able to design around 20 to 25 heavy detailed styles per day. It's amazing! In our case we need to take close attention to detail as, within our workflow, we need to undergo precise pattern making and CAD for sample production.We are unable to design as many styles per day with the complexity they tend to have (mainly outwear).
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In this project, standardization and unification of parts was applied. Styles were not developed from zero. Several types of neckline, several types of armholes several types of styles and fit and 6 types of dress length. In sum, they give many options.
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