Button placket rendering challenge
Greetings
I am facing a continous challenge when I am simulating buttons placket .I cannot tell why but the simulation took me ages and the below is the best result I could get to date : the placket is not aligned between the top and the skirt. On this dress, the placket is folded with 3 layers and it seems to me that creates the challenge.
I am working on a pattern for production so I am trying to use a single pattern and file as much as possible as the process is to 1) produce a simulated garment, 2) make changes on it online/live with client 3) send the pattern for physical prototype and 4)if needed make changes online again.
I could have a separate file with a single layer for the placket but that means rework and possible error as I would need to ensure the garment for simulation/render and for pattern are the same.
I started with low resolution, standard/easy fabric ( weave canvas), applied button at the end, desarchive the collar and then high resolution.
Tried to put one part one by one it most of time just "flies around".
Are there any tips/best practices I could apply ?
Thank you!
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Hi petiteivou,
The placket looks "bloated"; I do not see any fold angles applied, correct? Also, what is the Add'l Thickness Collision of the pattern pieces? Another issue could be the Sewing Layers between the buttons and buttonholes. Please feedback on this and we can go through the possible culprits :)
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Hi - thank you for getting back to me so quickly. I missed to select Fold rendring - updated pic below. Fold angle 180, strenght 5. And yes the placket looks bloated.
Add'l Thickness Collision is 1 as I am in high resolution. It did not seem better in low resolution.
And as you can see below the "skirt" is starting to move strangely/flying.
Thank you!
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HI petiteivou
For the placket it looks like you have it fold into 3 total layers. Instead it would be better for it to fold only to 2 layers and use the Seam allowance to the inner most portion that is folded inside of the placket. This will greatly reduce the puffyness/bloat since there will be lass layers causing collision. In CLO I usually say if is is seam allowance and not visible always use the seam allowance tool
Also, you are currently on Textured Surface, but you may wish to switch to Thick Texture Surface in 3D to have a better visual. We have a video HERE which goes over all the 2D and 3D toggle options
As for the skirt it looks like something is pulling at it from the waist. I cannot see the sewing, but is there possibly some incorrect sewing or a tack there? One thing you could try is to take just the skirt back to Particle Distance 20 and then simulate and let it fall better. I also sometime add Strengthening in the 3D window temporarily to assist and let fabric untangle itself
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Greetings - I replaced the third layer with seam allowance, it seems the puffiness is reduced, however the challenge with the skirt positioning is not getting better ( tried to get back to Particle Distance 20, Strengthening, redraping each part individually, tried to change mesh in quad) I think I spent about 4 hours on the skirt without being able to fix it for now. At this point of time it does not really look good so I'd better start over.
I am sharing b/c I am encountering similar challenges (the placket not positioning well somehow displaced from the center) with another shirred skirt so in case there is a best practice somewhere it would be much welcome.
Thank you!
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