Export OBJ/FBX
Hello,
do you know why trousers look like this when I export garments to OBJ or FBX file? When I exported them alone, without a hoodie, they looked normal.

In CLO3D tracksuit looks normal.

Adding UV map too.

Thank you in advance for your help.
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Dear mildaviko,
- In what software are you opening the FBX (where the issue occurs)?
- Since the pants appear to be taking the UV map only from where the hoodie part is located, could you test if the issue doesn't occur when you fit everything into the 0-0 square?
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Hello,
previous screenshot s from 3D viewer. I also tried to import OBJ file to Blender 3.4. Trousers still look odd.

I made your suggested test and it worked.

3D viewer

Blender.
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Dear mildaviko, thank you for the info! We will investigate this issue, until then, please use the workaround :)
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Hi,
Did you solve the problem?
I have the same problem too, it only colours certain parts of the dress in outdoor environments (VLGE platform, in my case)...
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Hi amyk,
It doesn't appear to be the same issue that above user described. Your output seems to not have any maps at all, theirs had faulty UV maps. Does your export look as it should in Blender or 3D Viewer?
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