3D arm wrap to 2d pattern for print?
Hello,
I am only new here.
I do graphic design for shirts, usually all 2D artwork, but I have been requested to make a shirt, with muscles printed on the arm (like a real anatomy kind of all around print on the arm.
What I want to do, is basically print the arm, with all the muscles (like in image attached) wrapped around the arm sleeve.
I do not have the CLO program yet, I am looking at trialing it, but I have heard it can possible do what I am after, to create a correct sewing pattern, that will perfectly join the seams of the body to the sleeve, for printing.
Does anyone know if this can be done, and if so, how?
Sorry, if it may be an easy task, i am just very new to this style of software.
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Hello cocooma yuo just need to create the graphic following the shape of the sleeve's pattern. It's kinda you unwrap the 3d model of the arm.
In clo you can apply graphics very easily also adding normal, displacement, roughness ect maps to improve the overall rendering result.Daniele.
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If you have access to the 3D arm model, you could bake the 3d model of the arm to the sleeve mesh (project the details from one model to another). Might be more accurate than producing the illustration from the 2D images of the arm.
Adam
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Because grading is generally a requirement and batch production is a downstream driver for making the digital asset become a real manufacturer garment I would be careful how you setup your patterns relative to the artwork from the outset of the project in this case as the joint between patterns and muscles artwork as they traverse the pattern points is going to be an obvious technical issue for all graded patterns. This is not a trivial issue as printing the registered artwork relative to pattern pieces and grading is you biggest technical issue at the front end of this project. A single pattern and artwork is simple, however making all artwork work across all graded garments may be less obvious in terms of consistency.
So in this instance you may want to make a high quality digital artwork that also has bleed that works for the print to pattern layout error that will inevitably be a technical constraint for a quality transition across seams. You should use the digital model to simulate the possible artwork to pattern piece error that production may throw up, eg: machinist making the garment, and hence your artwork and you as the designer need to take this into account at the start of the project, as the artwork will need to take that into account at a creative level when you make the artwork.
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Hello,
Ok, thank you everyone, I will try see what I can do
:)
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