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Adjusting a Color Blocked Jumper

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List of Contents

Loading an Avatar

Importing a DXF File

Arranging Patterns in the 2D Window

Sewing Patterns

Arranging Patterns in the 3D Window

Simulation

Changing the Avatar Pose

 

Loading an Avatar


- This is a Men’s jumper. Load a male Avatar from the Library.

- Navigate to and double click on the default folder named Avatar in the Library. Thumbnails of Avatars will appear—double click on or drag and drop either male Avatar into the 3D Window.


Importing a DXF File


- Import the file, BlockedJumper_male.dxf, for this exercise. (Download the practice files before starting this tutorial.)

- To do so, navigate to the CLO Tutorial folder, which was previously added in the Introduction to CLO tutorial, within the Library. Go to B_Basics, then c_Adjusting a Color Blocked Jumper. Double click on the file, BlockedJumper_male.dxf, or drag and drop it into either the 3D or 2D Window.

- If the practice folder has not been added to the Library, navigate to File > Import > DXF (ASTM/AAMA). Locate the file, BlockedJumper_male.dxf, and click Open to import the file. Set the units to mm and then click OK to finish importing the jumper.

Arranging Patterns in the 2D Window

  • Arranging Patterns

    - Arrange the Patterns around the silhouette of the Avatar in the 2D Window. The layout of the Patterns will be reflected in the 3D Window.

  • Symmetric Pattern (With Sewing)

    - Only half of the Garment Patterns have been provided. Duplicate the front, back, and the sleeve Patterns as Symmetric Patterns to complete the 3D Garment. Use the  Transform Pattern tool from the 2D Toolbar to select the Patterns. Click on the 2D grid and drag the mouse over all of the Patterns so that they are fully encompassed within the marquee box. The Patterns will be highlighted in yellow to indicate they have been selected.

    - Right click on one of the Patterns to access a pop-up menu. Navigate to the section labeled CLONE PATTERNS WITH LINKED EDITING. Select Symmetric Pattern (With Sewing).

    - A ghost of the copied Patterns will follow the mouse cursor. Click on the 2D grid to Paste. Both the selected Patterns and any Sewing relationships they have will be duplicated.

  • Arranging the Cloned Patterns in the 2D Window

    - Place the duplicated Patterns near the original Patterns. Using the  Transform Pattern tool from the 2D Toolbar, move the duplicated back Pattern close to the original back Pattern in the 2D Window.

Sewing Patterns

  • Sewing the Front and Back

    - Use the  Segment Sewing and  Free Sewing tools interchangeably as needed.

    - Sew multiple Patterns to a single Pattern using the M:N Sewing tool. Navigate to the 2D Toolbar. Click and hold either the  Segment Sewing tool or the  Free Sewing tool to select the respective M:N Sewing tool.

  • Sewing the Sleeve Caps to the Armholes

    - Use the  Segment Sewing and  Free Sewing tools interchangeably as needed.

    - Be mindful of the Directional Notches while sewing so as not to twist any Sewing Lines.

  • Sewing the Collar Pattern to the Neckline

    - Use either the  M:N Free Sewing or  M:N Segment Sewing tool from the 2D Toolbar to sew the collar to the body of the jumper.


  • Sewing Zippers

    - In CLO, users need to generate zipper Patterns to express zippers. Utilize either  M:N Free Sewing or  M:N Segment Sewing from the 2D Toolbar to sew the zipper to the body and neck Patterns. Sew the zipper Patterns together to fasten the jumper shut.

Arranging Patterns in the 3D Window

  • Syncing Pattern Arrangement

    - Select the  Reset 2D Arrangement tool from the 3D Toolbar to reflect the Pattern layout in the 3D Window as it is in the 2D Window.
    - The Pattern Arrangement in both the 2D and 3D Windows will appear the same.

  • Turning on Arrangement Points

    - Hover over the  Avatar Display icon—the second icon in the Vertical View Toggle Menu—to access elements of the Avatar that can be toggled on or off. Click on  Show Arrangement Points, which is the second icon in the horizontal Avatar Display series. Blue dots, the Arrangement Points, will appear on the Avatar in the 3D Window.

  • Accessing Arrangement Points Hidden by Patterns

    - Move Patterns that are hiding the Arrangement Points for easier access.

    - Hold down Ctrl or Cmd +A to select all Patterns. The Patterns will be highlighted in yellow to indicate they have been selected. With the  Select/Move tool from the 3D Toolbar selected, click and drag the Patterns out of the way of the Arrangement Points.


  • Arranging the Body and Sleeve Patterns

    - Select the Pattern first and then the Arrangement Point. The Pattern will curve around the body when placed. Select both front Patterns and place them on an Arrangement Point at Center Front. Repeat for the back Patterns.

    - For the sleeves, choose the Arrangement Point located on the bicep. In this particular file, the Arrangement Points on the Avatar’s arms are linked. This means that when a Symmetric sleeve Pattern is placed on an Arrangement Point on one arm, the other sleeve will arrange itself similarly on the other arm.

    - All Arrangement Points, except for those that are placed around the torso of the Avatar, are linked in CLO ver4.0.0. Symmetrized Arrangement Points have light-blue outlines around them.

Simulation


- Click on the mceclip6.png Simulate icon in the 3D Toolbar to apply the changes. Click mceclip6.png Simulate again to turn it off when the 3D Garment is fully draped.


Changing the Avatar Pose


- Change the Avatar Pose from A-pose to have him stand at attention.

- To apply the Pose, navigate to and double click on the default folder named Pose in the Library. Thumbnails of Avatar faces will appear—double click on the folder that matches the Avatar in the 3D Window. Double click on or drag and drop the file pose_02_attention.pos to apply the pose.

 

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