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Puckering map isn't blended into Normal map (UV Editor)

Commentaires

  • xlo3e

    Hi, thank you for bringing up this problem! It's been so bothering and I can’t seem to find a solution anywhere. I tried to export the puckering and normal maps and manually overlay them in blender, it did not turn out to look good though. It only seems to be the way it is meant to be in clo's render but not in any other render engine. Please share with me if you've figured out how to solve this.

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  • xlo3e

    Hi again! I just updated to clo 7.0 and they fixed it.

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  • mrhuynhanh

    I figured out how to fix: Menu Settings > User Settings > Graphic Options > Normal Blending > Whiteout

     

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