Mixamo Animations - No Avatar Motion Found
Hi CLO,
I have done this before, and running into an issue I can't figure out.
I have exported the Nate Avatar as an .FBX file, rigged him in Mixamo and downloaded the resulting .FBX. There is only an animation file (no Avatar downloaded from Mixamo, and I wonder if this is the issue?)
I open the animation files, save as Pose and Motion File.
I open the original FBX exported from CLO (as Mixamo is not generating one).
When I select the pose or join motion I receive the error "No Avatar Motion Found"
When I view skeleton, there is none.
This is why I suspect it may be a Mixamo issue - having watched a number of CLO tutorials and completed animations with Mixamo rigs before - there should be an Avatar dowloaded with the animated file from Miximo I thought...?
I have tried this in 5.2 and the beta 6.0 versions.
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Hello! Sorry to hear that you are encountering this issue.
We think that you will find this post helpful here.
Basically, you need to download the FBX Mixamo avatar (original pose) + FBX animation. In Mixamo, it replaces the rig (skeleton) of the avatar in order to select an animation. It says no matching avatar because Mixamo animations aren't compatible with default CLO avatars. We hope this helps you!
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Ich habe das gleiche Problem: Clo findet zum importieren Avatar nicht die motion.
Wenn die fbx Mixamo motion importiert ist kann man sie im Animationsmodus von Clo weder simulieren noch aufnehmen.
Können Sie helfen?
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Hallo pfraune,
wurden sowohl der Mixamo Avatar als auch die Mixamo Animation geladen? Man kann die Animation von Mixamo nicht direkt auf der FBX aus CLO anwenden, da das Skelett anders ist.
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