Alpha Channel for Imported Hair on DAZ3D Figures
I'm trying to fix the hair, eyelashes and eyes for DAZ3D figures that are imported into CLO3D. From trying it find the solution, it seems like the black and white in the alpha channel needs to be flipped. Does anyone know how to switch the black and white alpha channel for hair, eyelashes and eye textures for imported DAZ3D avatars?
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Check this one.
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This question is really a follow up to this thread: https://support.clo3d.com/hc/en-us/community/posts/360033480193-Realistic-hair-for-avatar
There was a very detailed discussion, but I still don't know how to change the hair texture so that is appears more realistic
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Have you tried the following the videos and at least getting the avatar not to look like a zombie? I don't think you will get the same quality rendering from a DAZ avatar in CLO as you would get if rendering in DAZ.
You might try and bring the avatar to CLO, finish your garment and then export it to render in DAZ with Iray or some other 3D software that handles more complex shaders than what Vray can inside of CLO.
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