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  • danielemanassero

    Hi alirabby786, I had the same problem using Fusion360 objs.
    I tried to make hard objects using Blender 2.79/ 2.80 and they work better.
    I'm not an expert but seams to me that Clo needs a small meshes to render things better.

    Daniele

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  • pablo.quintana

    Alirabby, in the case of the debonair object, the edges doesn't have the normals split, that is why the shading looks with not clearly defined edges. I don't use C4D, but you can investigate a bit more about shading flat or smooth.

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