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Exporting .FBX from CLO results in "crushed" looking mesh

Commentaires

  • vadsura

    Remove all unnecessary. Hair, eyes, teeth. Make merge points. Do not forget that the legs, arms, head, is a separate mesh. Only then upload to mixamo. Pivot must be at 0 for avatar. If it does not work out fbh, try alembic, it definitely works.

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  • vadsura

    fbx has many versions, and sometimes works with bugs.

    https://www.youtube.com/watch?v=iZcSymIoJM8

    https://www.youtube.com/watch?v=iewUlV6jzKI

    Alembic works well in contrast to fbх

     

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  • tkaniatobe

    Thanks for the feedback VAD! In those videos you posted what was the fix? Alembic? 

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  • tkaniatobe

    Here's a screenshot from Maya of how the mixamo rig is getting scaled down when exporting .fbx from Clo3d

     

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  • vadsura

    I work in cinema 4d. After exporting mixamo, everything correctly opened in c4d and even with textures. I combined several animation fragments into one long animation. Made fbx export from c4d. After that, Clo opened the file with an error. I think it was a c4d problem. For this fbx not native format. This autodesk. I used alembik, but the textures for the avatar were gone. But I did not need it.

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  • tkaniatobe

    Thanks for the feedback Ottoline! I'll test that out for sure.

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