CLO Centro de Ayuda
CLO Centro de Ayuda
eo3d hizo un comentario,
I can see that you are using the GPU simulation. It behaves a bit weirdly with layers and creates that puffy effect. If you switch to "Normal (Default)" or "Fitting (Accurate Fabric)" it should fla...
eo3d hizo un comentario,
I got a reply from CLO's technical team, and it is a bug that they are working on fixing. Fingers crossed, it will be fixed in the next update.
eo3d hizo un comentario,
Hi CLO Designers Unfortunately, this still makes the avatar shift rapidly in height, causing major simulation issues. Could the sudden placement shift of the avatar be a bug related to using custom...
eo3d hizo un comentario,
I have been dedicated to Apple for many years, but I would still recommend a PC for working in 3D. You get much more power for your money. If you know how to build your desktop computer or know som...
eo3d hizo un comentario,
I am facing the exact same issue. I think it is a bug when using a custom avatar. So far, I haven't found a solution.. I'll give you an update if I find a workaround.
eo3d hizo un comentario,
Hi CLO Designers Thanks for the prompt reply. The issue with that solution is that the shift happens during the pose movement transition causing simulation issues on more complex garments. For exam...
eo3d creó una publicación,
Hi everyone, I am unsure whether this is a bug or a mistake on my side so I hope somebody can help me with this issue. I have worked for some time to create a custom mannequin avatar, as I have bee...