Oliveira Daniela

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Última actividad de Oliveira Daniela
  • Oliveira Daniela hizo un comentario,

    Hello jiaqian, I did withought any help because it's very easy. you just have to be careful with the properties of the materials and obj. And use the numbers of layers, this with help to put belt i...

  • Oliveira Daniela hizo un comentario,

    Hy Sudolisa, Do you have 20, in particle distance?

  • Oliveira Daniela hizo un comentario,

    Hello Pablo and ottoline, Thank you for your advice guys, i folow the advice of Pablo and it help a little. Now the avatar have 63 MB (with hair) and it´s more light for work. Thanks so much. Best.

  • Oliveira Daniela hizo un comentario,

    Hi Pablo, Of course i can! Check mine.

  • Oliveira Daniela creó una publicación,

    Hello, Recently i start working with Daz Studio, to import a diferent avatar, the problem is that my file have 228 MB and it´s too heavy for clo, i can work but very slowly. I need to resuce the qu...

  • Oliveira Daniela hizo un comentario,

    Hello kwoehr814, I don´t know much about the renders, but if you increase the time, in render properties, and reduce the noise threshold you will have a better result. But, will be very slow proces...

  • Oliveira Daniela hizo un comentario,

    Hy guys, Thank´s for the explanation, it was very helpfull really. After both explation, my questions of many things just desapeared.. Now i realize that fabric are interlining with pattern and i c...

  • Oliveira Daniela hizo un comentario,

    Hi @jennyd,Recently, i did a process very similar to yours.. I did the accessory in CLO, just like any other pattern. Then i export like a obj, and import the obj another time into CLO. Just like...

  • Oliveira Daniela creó una publicación,

    Hi, I don´t know how to resolve this problem of material overlap. The avatar is a obj. from Daz3d, with 3.0mm skin offset, the shirt have thickness collision of 1.0mm and thickness rendering 1.0mm...

  • Oliveira Daniela hizo un comentario,

    Hello nati, did you import as obj. or fbx.? if you import as fbx. you have different maps in avatar that you can treat.