Export iridescente effect map into Blender or Unity
Hey there,
I was using iridescente proprety effect and I was thinking to export my tshirt in .fbx with such effect also into Blender/Unity. Do you think that it is possible export/have the same effect also outside CLO?
Thanks
Luna
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That dependent on the next render engine you choose. Blender has Evee and cycles, however you will be unlikely to get a CLO3D vray material shader to work directly in anything other than the vray render engine. So it is then up to you to make a material shader for the effect you want in that next software.
In blender you can render a type of iridescent effect but you will likely need to use the OSL shaders.
chaosgroup.com/display/OSLShaders/Thin+Film+Shader
blenderartists.org/t/a-complex-approach-iridescence-in-cycles
blendernation.com/2018/01/08/free-download-thin-film-interference-cycles-gpu-compatible/
blenderartists.org/t/update-v1-6-cycles-pbr-thin-film-interference-and-metals/672094
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hello dear, how did you get this effect?
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Hi esatto33. To create an iridescent fabric go to your Fabrics Property Editor > Type > Change to iridescence. Just note that the iridescence will only be viewable in your Render Engine and not the 3D window
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