UV MAPS FROM CLO3D TO BLENDER
Hello,
I am trying to tackle a problem I usually come across with.
Sometimes when importing files from Clo to blender I am using wrangler to place all the UV maps but for some reason, I get the results as in the picture I attached.
Did anyone come across this problem?
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Dear Roei,
In order to be able to help you further, could you please let me know the following:
Do you bake the textures in Clo before exporting?
To which file format are you exporting your Clo files (FBX, OBJ, GLTF/GLB)?
Are you exporting garment and avatar or garment only?
Thank you!
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