Is Clo3D coded use Apple's Metal APIs for M1 Pro / Max Compatibility?
My understanding is that to access to maximum performance possible on Apple's new M1 series chips the application should access the underlying hardware via Apple's Metal APIs. Is Clo3D currently coded to utililse these APIs? If not, is this in the development pipeline?
From what I have read in this forum the graphical and 3D performance of Clo3D scales in a linear fashion in relation to the number of Nvidea Cuda core available on any Nvidea GPU. Is this correct?
If so it will mean that Mac users can never expect really good graphical performance as Nvidea GPUs are not available on any Mac and never will be.
If the developers of Clo3D were to code the macOS version of the application to access Apple's Metal APIs then good graphical performance could be unlocked for macOS users. Especially those running the new M1 Pro / Max series chips, and any subsequent, faster chips released by Apple.
(thanks for all the support by the way, it's a good forum with a good community :o)
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Hi rbunf ,
Thanks for you question, CLO products for Mac are not built with Apple native code and Apple Metal API. When using CLO on M1 Mac, it works based on an emulator called Apple Rosetta.
However, the performance of the M1 chip itself is so great that even though the M1 MacBook is a laptop, it has the performance of a Windows desktop PC. CLO performance on M1 Macs is measured similarly.Regards,
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Hi, this isn't the only post with the same question. I am a mac user and I intend to buy a new computer dedicated to CLO, (in fashion production and I need a laptop).
In my work, 80% is done in a mac ecosystem (even with external groups).
So, using the PC means bring me two computers every day. It would be a problem, the PC should be as thin and light as a mac.
Badget to use 4500/5000 € vat included
A question, but in the real world (that of today), in a professional environment. An M1max good configuration ( the best). This mac could be a temporary solution to work with CLO decently?
I must use all modules, rendeding too.Guys, I can wait an year for the M1 version, no problem, but I need to know if my work will be acceptable, with the settng below, compared with a light laptop PC dedicated to this pourpose.
Buying a pc is not reccomended in my work but if needed I'll do.
thanks in advance
MacBook Pro 16": Chip Apple M1 Max CPU 10‑core, GPU 32‑core, Neural Engine 16‑core
64GB ram - SSD 1TB0 -
HI and thanks for the fast reply, this is a very good news. Some comparison test with intel?
I need to know if a M1max 6gGB (with C7beta) machine has acceptable performance compared to PCs (albeit cheaper). Is it possible to have some info?
I hope not to ask for the moon, thanks in advance.
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Hi multimago. Every machine is going to be different, especially with PCs. But I can confirm that we have had several users download the 7.0 beta onto the macs with m1 chips and noticed a great increase in speed/simulation which is comparable to PCs
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here we are, I've bought a new machine m1 max CPU10 - GPU32 with 32GBram and I took the yearly license for V7 yesterday.
Now i have a question for the developer team and the answer decides my future strategies with this software because I have to work on it almost every day.
Can you provide more tech info about the M1 porting? wh'ats appen under the hood? https://clo3d.com/en/clo/features no info here.thanks a lot, I love the software and I'd like to use it on a mac environment.
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