Export CLO3D Avatar Animation with Textures to Blender 4.0
Hi there CLO Team,
I noticed there have been a few threads where people are asking how to export a CLO3D Avatar with a native CLO3D Animation including textures, and import the CLO3D Avatar with Animation and Textures into Blender.
Also, here a CLO team member mentioned:
-You can export an Alembic(OGAWA) to have the animation of the avatar + garment. Textures will be missing and you have to add them later in the 3rd party software.
-You can export a gLTF 2.0 (GLTF) to have the garment animation + textures.
https://support.clo3d.com/hc/en-us/community/posts/4407342113945/comments/4407493415577
I have tried to export a CLO3D Avatar with an applied Animation (via .mtn applied) as OGAWA (.alembic) file multiple times, but when importing the .abc file into Blender, unfortunately the exported 3D object doesn't come with unwrapped UV's and materials at all, so unwrapping becomes a very hard and tedious task if one wants to reuse the original textures. Please correct me if I am missing something.
Therefore I was wondering if you have a tutorial video or advice on best practice how to solve this part "Textures will be missing and you have to add them later in the 3rd party software."?
The alternative workflow that works for me would be to use an external animation via Mixamo as I've explained in this quick tutorial here:
https://www.instagram.com/p/DCrPyLGO7qC/
I have an existing garment simulation with a native CLO3D Avatar Animation which I would like to keep, therefore I am asking before having to redo the process with the alternative workflow, going via Mixamo.
Many thanks in advance and I'm looking forward to your feedback!
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Hi,
Thanks for your post.
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