Bad Mesh from clo to blender
I am working on my outfit in clo and want to render it in blender, but when i export it the mesh gets deformed. I imported the garments into clo as "obj (garment)" because they are 3d models and not clo garment files, the UV Maps are also not that great. Does someone know what i can do to get the clean mesh in blender?
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Hi lilsausje,
This account doesn't have an active subscription, could you please share your CLO ID?
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I have a shared school account it is: afmiai
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Hi lilsausje There is no ID under the name afmiai. Can you please double check
But also if the garment is an OBJ and not made in CLO what is the purpose of using CLO? Also, if the garments are not CLO garments we cannot assist help you with getting them into Blender. They would instead need to be CLO garments and not hard Objects
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Where can i find my ID? And i am using CLO to let the garment drape around the body of the avatar, and animate the character. the garments are not hard objects because i imported them as garment obj.
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Hi. Your ID is lilsausje but there is no license attached. Are you using another persons ID? Or a schools ID? All we can see is that you had a Free trial in February
Are you bringing in Cloth OBJs from another program? In CLO you need to manually pattern in 2D and drape in the 3D window
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