Making Outer puffer garment layer stick on to inner puffer garment layer
I'm trying to create baggy, oversized, layered puffer garments but I am having trouble making them stay somewhat more rigid in shape even after solidifying? Is there a way to create something like a cage hoop skirt underneath these pieces - like a rigid piece to hold it in position/make the outer layer stick onto the inner layer?
I made it work slightly by using multiple tacks between the outer and inner layers and tacking parts of the inner layer onto the avatar to prevent the puffers from slipping around for a walk cycle animation but it's not perfect. Is there a better or easier way to do this instead?
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I am not sure I'm understanding the intent correctly, but have you already tried setting the physical properties of the fabric to something stiffer, e.g. Trim Hardware?
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Hi, yes I did try that and it gave me slightly better results. Is there a better way to make the outer layer stick on to the inner layer? Rather than what I have done - you can see the outer layer pulling on the inner layer at the shoulder areas where I added tacks. I want to achieve a slightly similar look of the outer layer in the T-pose
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Hi there, what do you mean by the outer layer sticking to the inner layer? They are sewn onto each other and then Pressure applied as far as I can see (upper layer and lower value should have the same number, just one postive and the other negative, e.g. 40 and -40, but not 36 and -32, etc.), so when animating, they will move together and should be secure without flying in weird directions. In what other way should they "stick"?
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