Help with making all over prints
This was my first try at placing graphics over a pattern to create an all over print to send out to a fabric printer but I'm getting the whole graphic over the pattern when I export to Adobe PDF. What can I do
The top portion is suppose to be a long sleeve shirt pattern
Thank you guys!
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When you run to production print you need to decide how all the factors work together. For example the fabric print (digital) and pattern layout can be separated in the export relative to fabric. > ergo ~ it's the fabric print layout you need to also consider relative to the pattern pieces layout. This is an important distinction as the pattern piece will then be set to sit on the pitch of the fabric print as it is scaled in the 2D drafting window - as it would when generating a cut pattern on a wide roll of fabric as opposed to a graphic stamped and manually positioned onto a pattern piece at a specific place,scale and orientation.These are two very different things - get to know the distinction between these.
Then there is the digital graphic overlay (what you show) , which is a different assignment as that is a rectangular piece of artwork (with or without (in your case) a clipped artwork border - rgba) laid out onto pattern pieces that then needs to take into account the pattern piece proximity. eg: that the artwork (if unclipped) is not overlapping and that the UV to artwork reference is not dropped - eg: position of the artwork relative to each pattern piece. And with this you also need to consider the color space and integrity of the artwork from vector to raster is suitable for print, so here you need to be very careful about the type of image you use for the graphic to ensure it is at print resolution and also in the correct color space for the end print process. eg: the pdf and spot color (custom color print setup, cymk verse rgb/a screen view). All these factors should be checked and if any of this sounds new to you - then alarm bells should be ringing in your ears, because it all matters and if you don't appreciate how this can impact on the final result you may be disappointed in your process. At this point I think you should review both your artwork and your process for placing print onto fabric for patterns.
My suggestion would be ensuring that your external artwork you are placing onto the trousers is clipped to suit the border of the patterns plus a healthy amount of bleed for the seams eg. +8-10mm, that the artwork is also 'set' to the pattern piece UV (layout) so it can be checked in the pdf for position and quality and color before you run it through the print rip. Here what I do is make sure these can be separated so my vector artwork can be used with the pattern piece layout. Don't just run to print with it and hope it works, check it 1st with a small proof print and then review your process. Ultimately it's the pdf you send out that will be the element that is printed so you can always use that as your digital output datum and you can also manipulate pdf file output in other software before it goes to print.
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Brandom, what I would do for print, is to export the shirt pattern to DXF, open in Adobe Illustrator or similar vector software and clip the image leaving enough bleed outside the seam allowance. I'm not sure you are using seam allowance here. Then the resulting clipped pattern pieces are the ones that can be used for print.
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If you are setting up patterns for repeated digital print (eg: sports wear) there is a simple method in CLO3D to hold the UV position of any external artwork relative to the patterns and digital garment sample assembly construction. But you would need to apply it to the fabric and not as a graphic.
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Hey Pablo,
I really appreciate the comment! What I'm trying to do is align a graphic over a pattern and print it directly to the fabric to cut it out. I like your method, although the graphic is placed in a way that needs to be aligned on CLO perfectly before printing. If I do export to Adobe, I believe I would have trouble aligning the this specific all over graphic in a way that aligns as well as this. Oh and yeah I did forgot to add the seam allowance, thank you!
Hey Otto,
Thank you for your comment, I haven't heard of this method yet so I'll give it a look. At this point, I did apply it as a graphic and here is a sample image of what I'm trying to do.
Now that I have applied it as a fabric, could you further explain what you mean by holding the UV position?
It's my first week with this software and its great! But theres so much more for me to learn.
Thank you again!
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CLO3D uses a UV to align the fabric texture on the pattern pieces relative to a fabric shader, you can set the fabrics print pattern eg: diffuse artwork = your fabric texture (drag and scale and position) using the gizmo which also assigns the grainline of the warp and weft relative to the pattern piece. When you do this the pattern piece is now relative to a print position so this means you need to think of the fabric and artwork as a repeat tile map on a roll of fabric and that you position pattern shapes relative to that roll of fabric you print. There is no rule that says a digital print repeat pattern cannot be a custom layout with 10-15mm print bleed on seams (eg: the pattern cut-line) so this opens out the opportunity to treat roll width (digital printer bed) as the canvass size for your custom artwork layout repeat. Or layout template for all graded patterns relative to artwork. This might be hard for some to understand if they have not been through the digital print process in a production situation - but that is simply all that governs the artwork print layout > the fabric and the graphic textile repeat relative to the cut line of the pattern shape. So always set that to act as a template layout. For example if you want customers to be able to generate artwork that fits your 3D model you only need issue this template (nested print layout) relative to the area they should design their artwork within. Just allocate all graded sizes the same pattern piece centroid relative to the overall layout > aka the roll width relative to the artwork tile repeat.
This fabric (print) then can be set relative to the roll or print width. In CLO3D you can set the wide format print width for the plot - which can be the same as your digital print bed width. Therefore you now have a mechanism to lay out your artwork (fabric print artwork as a texture map) relative to both the pattern layout in the drafting window and the print (nested layout). You can further that arrangement by making sure the artwork origination (if a vector file - yours looks like a raster image / pixels) such that these register relative to the pattern piece - which is really easy to do as CLO3D uses the 'bounding box' approach to pattern shape + 15mm frame size which means the UV can be found to the image maps.
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Wow Otto, thank you for your input. Its a lot to take it to be honest and I'm sorry for not replying to this sooner. I'm reading this over this a few times to fully process what you're saying. From what I'm seeing I can apply these patterns that contain graphics on a roll and set the width to fit a certain canvas through the print layout and get something like this by dictating the dimensions of what Fabric Length and Width I order
I'm still having trouble trying to have the artwork to bleed over to the seam allowance.
Honestly, I've had this response tab open for a week now and came to the conclusion that I couldn't really understand your comment to its best extent. I do feel like it the better way for me to go. I honestly converted this file to an Adobe PDF and tried to manually clip everything which lost the placements that I had.
Is there any videos or tutorials you could recommend that could give me a better understanding of this process?
Thanks again Otto and sorry for the late reply!
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