Corsets and 18th Century Stays - fabrics too strechy
Is there any way of creating fabrics that have no (or very little stretch) and which do not bend?
I am trying to create an 18th century dress and I am trying to create a set of stays.
There are a couple of posts on here relating to corset deign, but these are more along the lines of the modern figure hugging corsets rather than traditional designs which do not follow the shape of the body. When I try to recreate the design the fabric just stretches over the body of the avatar no matter what fabric properties I set, which is not at all what I want. I just want the fabric template to stick to the body of my avatar without the fabric deforming.
Some posts on this board have suggested freezing parts of the garment which form the boning. However I need to simulate the garment so this approach will not work for me.
I even tried modelling the avatar's body in the silhouette of the stays in Blender in the hope that when I then attached the panels of the stays to the avatar they would mould themselves around the body correctly. This was slightly better but the fabric still started wrinkling, which does not look correct. SO I really need to model these properly somehow.
I want to correctly model all the layers, so a shift goes onto the nude body, followed by the stays with the dress on top.
Can anyone please tell me how I can create the stays or at least how I can create a stiff fabric in CLO that does not stretch at all?
Kind Regards,
Dino
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Dino, can you share images of what you are trying to accomplish? I don't think there is any fabric that will not bend or stretch with gravity. You can certainly reduce it, but not to a level of complete stiffness.
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Hi Pablo,
Here are some example photos. Plus a pattern I have been using and examples of the type of dresses I am ultimately looking to create.
I'm finding it impossible because all the fabrics stretch around the avatar's body and there also does not seem to be a way to create the boning that would keep the fabric stiff in the real garment.
Best Regards,
Dino
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Dino, I would try something like creating strips of fabric using the Cut & Sew function in CLO, and then replacing the fabric of those strips for something called Trim Hardware in the Fabric Presets. First create the patterns and make them snug to the body, then cut and sew the strips and replace the fabric properties. That way the shape of the simulated garment will remain, and then, re-simulate. You can add thickness to the fabric strips to recreate the raised effect.
Try with something simple and let us know.
The Blender route is difficult because the imported OBJ can't be sewn to the fabric.
P
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Many thanks Pablo,
It's still wrinkling up a bit, but is working a lot better than all the other settings I've tried and should be good enough at least when used as underwear where the dress will go over the top.
It would be really good if it were possible to create completely rigid and flexible but zero stretch fabrics, and the ability to attach imported OBJ objects to fabrics would be really handy too. Is this functionality something that could be added in a future release perhaps?
Best Regards,
Dino
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Sounds great! You can add your voice to the features request using the Product Feedback forum:
https://support.clo3d.com/hc/en-us/community/topics/115000546428-Product-Feedback
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Thanks Pablo,
I've added this in the product feedback section.
Best Regards,
Dino
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