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Workflow to export rigged avatars and garments to Unreal Engine (UE4) for real time fabric sim

Comentarios

  • keeterly

    Hi Clo Team, I would also like to know how to do this as I have tried similar methods and have had no success.

    Another user suggested exporting the model and animation as an Alembic file then importing into UE4, however due to the size of my Alembic file, UE4 crashes upon import.

    Mdinoulis, not sure if this will help, but this may point you in the right direction: https://www.youtube.com/watch?v=oL9Orrx8m0A

     

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  • mdinoulis

    I'm still struggling with this and any help would be appreciated.

    I have tried using Alembic files but it's not working fully. I can import the garment animation into UE4 as an alembic but all of the texture and material information is lost. Importing the avatars as alembics doesn't seem to work properly at all.

    I basically have two scenarios that I would like to achieve:

    1) Import garment animations (with or without avatars) along with all material and texture information

    2) Import Avatar and Garment (with or without animations) in a way that allows the garments to have cloth simulation applied and for it to properly collide with the avatar's body

     

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  • kwoehr814

    Any luck with this? I am also facing the same challenges and looking for advice.

    0
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