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How do I achieve a quality render just like the one with the Adidas?

Comentarios

  • pablo.quintana

    Hi Dyron. Share what you have so we can be more specific with the feedback.

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  • dyron

    High pablo.quintana .This is the highest quality render that I could get. I can't upload the image here because the image size is limited only to 2mb.

    I downloaded clo3d free trial last week, I've been searching anywhere on how to achieve a v-ray quality render. 

    I messaged V-ray yesterday about their App Sdk, and they responded that they only give the app sdk to companies and that CLO3d already uses V-ray render. Which confuses me because the quality of my render still looked like in vectored format.

    I've spent days researching about how to render with V-ray. 

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  • pablo.quintana

    Dyron, this is bound to be a long post. What I mean by that is that because I don't know what is your level of knowledge about 3D CGI in general I will explain and most likely over explain things you might already know.

     

    First, I don't know why would you need to go over tweaking the render engine settings beyond what the currently exposed controls are in CLO.

    Second, you have to split the process in three: modeling (stitching and simulating in CLO), texturing (fabrics in CLO), and scene rendering which includes lighting and rendering.

     

    Your model seems blocky, which is probably because you are using a high particle distance (larger polygons). So, the modeling needs improvement. Not sure if you've added more details for increased realism like stitching or puckering. This brings us to texturing. Because the image is low resolution in my screen I'm not sure of how well your fabrics were created in terms of the maps to add better shading.

    Finally, the lighting will need tweaking on the HDRI files and the lighting panels to highlight features and the silhouette.

     

    I will finish by asking, what is the purpose of your hyper realistic renderings?

     

    P

     

     

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  • ottoline

    Dyron,

    When you create your garment type for creasing in CLO3D, you have a number of options on how to get the frequency (crease, fold and pucker) into the final simulation. That is basically a workflow strategy that you can use across all garments if doing photo-real images. And CLO3D is very good at doing these photoreal simulations. The render engine CLO3D is using is a cut down version of the more expansive vray standalone software you may typically be used too. And it has a very different approach to shaders. In CLO3D the shaders are basic material type presets that are set from the fabric (textile) stack. And the fabric (shader) is limited in how it can be tweaked. There are the addition of glitter, fur, velvet and a number of other material shader types accessible from the property editor in the fabric selection area.

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  • dyron

    Oh, maybe I need more time to learn CLO3d since I am only using for a week. Where could I get this types of textures?

     

    Thank you for the replies and explanations. I really appreciate it. also I am practicing CLO3D to create my own portfolio so I could apply in great companies

     

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