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Bug in rendering (graphic displayed on wrong face)

Comentarios

  • MINNAT

     

     

    hope you will see the texture where you placed it. .

     

     

    Minnat

    3
  • pablo.quintana

    Good catch Minnat. This is a very, very common issue so easy to overlook.

    I believe CLO should put in place a "poka-yoke", which in manufacturing means a fixture or process that makes it impossible to go wrong.

     

    Something like the pop-up that prevents you from rendering if you are simulating. I can't think of a case where you would like to render without thick surface.

     

    P

    0
  • danielemanassero

    Thanks to both of you.
    I can't agree more with you Pablo, I would like that  the programm will change in the best setup when switching to render.

    Daniele

    0
  • d3garment

    Hey Pablo -

    thanks a lot - this works now perfect. I agree that it does not make any sense to have a texture mode that will cause mistakes in rendering. I think I´ve had another issue caused by this with a small offset on a texture.

    Marco

    0
  • MINNAT

    yes ,Correct Pablo.

     

     

    0
  • vadsura

    Look at the quality of the render and 3D preview.
    During the beta test, I pointed out problems with smoothing normals in 5.1 rendering. Everything remained with the problem. This is a 3k render, the texture is not visible, but a broken mesh is visible.

    0
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