Enhancing Garment Rendering Quality: Normal Maps (+ How To: Create them in Photoshop)
Looking to make your render more photo-realistic? Try adding Normal Maps to your textures! If you don't know what a Normal Map is, or how to create one in Photoshop read on...
Creating Normal Maps in Photoshop
Open your texture in Photoshop, and crop it to the Texture Repeat (if it's not repeated already)
Go to Filter > 3D > Generate Normal Map
Adjust the Blur and Scale
Check your work by changing the Object
Save your Normal Map: File > Save as > JPG
*Normally I just save my Normal Map with the same name as the texture_NRM
Then, it's ready for use in CLO! Check out more info on adding the Normal Map to your Fabric HERE.
Thanks, Amy very well explained.0
Hey! Can you explain how to create normal map for Graphics?0
It works the exact same way:
Open your graphic in photoshop (which should be a PNG with a transparent background), then do filter > 3D > Generate Normal Map
In CLO you can also add normal maps to graphics
First, add the graphic, then click the little icon with 4 Squares next Normal Map, and then set the intensity as you desire.
Hope that helps!
Hey Amy, is there a way to reflect the depth in the texture on the edge of the garment?0
Hi rverma. You mean the depth of a seam line or an open edge? For both cases you can show thickness. Can you elaborate on what you need?
Hello Pablo Quintana, sorry I missed your response. I meant to ask if the uneven of the surface can appear from a tangent like a real seersucker fabric would do. If you look closely at a seersucker shirt, the silhouette would not be a straight line. I guess this is to do with the digital fabric not being flat but crumpled.0
Rverma, this posting from the beginning is about exactly adding the depth you are taking about.0
Is there a recommended solution / software to generate Normal Maps now that Adobe has officially dropped support for 3D features?