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  • CLO Designers

    Hi c0ff85c4f0e8547dc903,

    Have you checked our YouTube channel yet? Here is one for shoe-registering: https://www.youtube.com/watch?v=ldSKNtMIOpY

    Do you have additional questions?

    1
  • c0ff85c4f0e8547dc903

    I wanted to know how to register a hat from other software.

    0
  • CLO Designers

    Hi c0ff85c4f0e8547dc903,

    You would register a hat as "Hair".

    Mandatory

    • The accessory file must be created in FBX or OBJ format in order to be registered in the ZACS file.
    • The normal direction of the mesh must be outward.
    • The name of the Mesh must be either Earring”, “Shoes, “Glasses” or “Hair”.
    • The FBX or OBJ should not include anything other word than “Earring, “Shoes, “Glasses” or "Hair". (e.g only select and export Earring Mesh when exporting.)
    • If you import the FBX with 'Auto Scale' unit, the position and scale of the Mesh must match the avatar you intend to register.
    • You must specify the name of the avatar that is used to create the accessory file in the description.

    Recommendation

    • The number of polygons can affect the performance of CLO, so it is recommended to use as few polygons as possible when modeling the shape. (Maximum of 50,000 tris is recommended.)
    • Meshes that have the same normal direction in the same location can cause artifacts such as overlap or flicker during GPU rendering, so create meshes that do not overlap each other.
    • Use textures with a maximum of 2048 pixels.
    • To use CLO's 'Material Type' feature to express the material of accessories, you need to use a separate 3D program to separate the material and apply it to the mesh intended for the 'Material Type.'
    • For Gems and Glass, it is recommended to use CLO's Materials instead of using textures for better results rendering inside CLO.
    • Create a thumbnail image that shows the item well which is recommended to be 400*300 pixels.
    0
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