UV problem with bake texture exported
Hi,
I exported an alembric from an animation in clo3d and imported it in Unreal Engine. Before to simulate the animation I baked the texture with the autopacking and then exported them (I'm gonna attach the screenshot with value I used Below).
When I assign the material to the alembic in unreal there are a weird black edges around the dress ( I'm gonna attach a screenshot).
How can I solve this problem?
UV values
Black edges in unreal
Thank you
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Hi smaldifassi,
Add a value to the texture seams before exporting:
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Basically the texture seam option will fill around the edges with more fabric so there will not be any black edegs, right?
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Yes, it fills it with continuous texture and that should do the trick. Let us know in case there's still an issue.
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It works! There aren't anymore black edges around, thank you!
But I have a question about UV packing. How do they work Padding and Packing ratio?
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