Clo3D is editing Normal's data
An avatar after being imported (registered) to clo3d has changes on the outer topology of the avatar.
The exported avatar thereafter from clo3d has consistent UV Map, base color etc. but the Normal Data which affects the topology of the mesh is changing, which causes lines to appear on it. Check image for reference below.
The one on the left is clo3d exported avatar, a change in shade is visible.
0
-
Hi samurai_jack,
Just to make sure, am I understanding correctly that the mesh gets mingled up by using the Auto Convert to Avatar function?
0
Comentarios