Collisions problem with one shoes
Hello! When importing an alembic file from Blender that includes an animated avatar and shoes together, one of the shoes appears black and collisions with this shoe doesn't work. I can't figure it out.... Any ideas, solutions ? Thanks you
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Seem to me that normals on black shoe are flipped. You should to check and adjust it in software where you imported it from.
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Hey ! Thank you, I found the solution. Indeed in blender I've duplicate and mirror manually the shoe and it's the error. To fix this I used a mirror modifier on the first shoe, use the model as the axe then apply the modifier. Hope I can help some people :)
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