jerghal

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Latest activity by jerghal
  • jerghal commented,

    V-Ray can use the CPU to run CUDA code together with the GPU.But the GPU is a lot faster. So my recommendation is: -Get the fastest single card GPU you can get like a RTX3090 or RTX4090 (Don't get ...

  • jerghal commented,

    Thank you for your reply. I knew this option was in there but this is not what I meant. I mean you open a file for one garment, determine the views, add it to a job queue. Open the next file, do th...

  • jerghal created a post,

    Hi, I'm wondering why there is no render queue in Clo3D? It would be very handy to be able to select a view with the render and lighting settings with the prefered output settings (like an A4 size ...

  • jerghal commented,

    @brittster0 To answer you other question concering CUDA: apple uses AMD graphics cards which use OpenCL, while CUDA is the proprietary system of Nvidia. But both are hardware accelerated. But as sa...

  • jerghal commented,

    For those who are interested in how CLO runs on a VERY high end computer, I will share my experience: The system has following specs: -Threadripper 3990X (64 cores / 128 threads) -Gigabyte VISION R...

  • jerghal commented,

    @brittster0 Running a Hackingtosh (OS X on PC Hardware) is something I would strongly advise against. Apple doesn't like you doing that and it requires very specific hardware and sufficient knowle...

  • jerghal commented,

    @shakib01721 I think Quadro CPU's are not supported. You are better off buying an RTX3000 card, that is if you can find one unfortunately.

  • jerghal commented,

    I also found in a PDF on Nvidia's site that Clo3D only supports 'Single GPU / Single Node', while many other applications support Multi-GPU. that is very disappointing as some users here have said...

  • jerghal commented,

    There is other info I found out by searching this forum: -Apparently the used render engine is V-Ray since version 4.0.0 of Clo3D. Which is good news because V-Ray is not thread limited and should ...

  • jerghal commented,

    So I got some more info: She renders still frames (2500x3500 pixels) for different views and those take about 20 minutes per still. Particle distance is 3. This is necessary because there is very f...