CLO Help Center
CLO Help Center
Teddyg, you have to import them as Trims and then glue them to any piece of fabric and then you can adjust the weight of the trim to have it be affected by gravity. With weight you can control how ...
Kartiayla, this is normal behavior. You should bring down the particle distance once you have most of the basic assembly done. If you use Windows and you have a GPU card, you should use Fast (GPU) ...
Andrew, here are my thoughts: For problem 1, you should decrease the particle distance on both the bag and the fabric holding it so you have more geometry to collide. Now, if I were doing this, I w...
mponz, sorry to hear that. I have been intensely working with importing DXF files these past weeks, be it with version 5.1 or 5.2 and I haven't had any issues with the process. Most of my files com...
Josh, welcome to the Community. I would say as a general guideline, instability comes from wrong stitch lines (one longer than the other one), layering (read about the Set Sublayer for stitches, Su...
Nathalie, that is why seamless tiling textures are needed. Your fabric scan will be tiled if your scans are smaller than the actual piece of fabric you are applying the texture to. I did a quick se...
It should work, except that the maps are tiled in CLO so you might need to reposition it with the texture tool, or maybe scale it correctly with the transformation options in the texture properties...
Only manual adjustment by moving or resizing the square for highest texel density.
Have you tried the following the videos and at least getting the avatar not to look like a zombie? I don't think you will get the same quality rendering from a DAZ avatar in CLO as you would get if...
Check this one. https://www.youtube.com/watch?v=ft0DENLk8Og