Problem with artifacts when rendering (both GPU and CPU)
Goodmorning folks,
lately I've been trying to push v-ray from the Render window in CLO and I don't know if I got to the bottle neck or I'm doing something wrong.
I'm trying to implement my own, more detailed, avatar rather then the standard avatar.
If I try to put separete mesh cards for the eyebrows I get some artifacts on the skin.
This is more pronounced when rendering with the Skin material but happens across the board with all materials.
I took good care to make sure that the meshes were not interconnecting in any way, and even when exagerating the distance, as shown below, I still get the same artifacfts.
Do you guys have any tips or insights to what I'm missing? Or should I move on to other means of rendering?
P.S. I failed to mention that this happens not only with eyebrows but with the hair as well.
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