UV Normal Map | Why my Seamlines /Stitchlines are dislocated ?
Hello!
I am trying to export my normal map for seamlines but experiencing an issue with my UV editor - Normal Map view mode. Here is a screen shot which will visually explain the situation better. I tried ' Reset UV to 2D arrangement' and 'Fit all UV to 0-1' but still some of my seamliness are in different UV Locations and dislocated from the pattern itself.
Is this a CLO3D Bug or can this be fixed?
Thank You
P.S. Exporting normal map for seamlines isn't something that I did for the first time but this never happened before.
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I am still looking for a solution for this issue. @CLO Designers maybe could you please look into that?
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I've got the same problem .. never happened before until recently. If you've found a solution please let me know!
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marlou1and candide. Have you both checked to make sure that there are no extra pattern pieces in the 2D window? You can select all and the Zoom Extend all to make sure that there are no excess pieces in your working space causing this.
What version of CLO are you using?
If you are able to email us directly on on Contact us Page HERE a designer will hopefully be able to help you further
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Hello CLO Designers
Thanks for your reply.
I have tried 'zoom extend all' and the patterns are still not moving. I do not have any extra piece in my 2d window.
I am on the latest version of CLO3D.
Is there any other thing that we can try?
marlou1 have you found a solution for yours?0
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