Exporting Alembic cache from maya
does anyone has exported an 3d rigged characters/model/avatar from MAYA as alembic cache and Imported into clo3d
in case yes a great guidance for the setting will be helpful as we do different way and we still encounter some surprise in CLO3d
does CLO3d accepted full rigged body from maya into clo3d for animation to apply clothes on it
as we desire to go through this pipeline to avoid to do Re Topology in maya from clothes exported from clo3d
our pipeline
Export From maya Rigged character/3d model/avatar with A pose and animation as alembic cache
Import the alembic cache into clo3d
Result in CLO3d after importing the avatar as alembic character none visible except eyelash lol
any advice will be great
thank you for your support
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