Substance maerials in Clo 6.0 beta.
The test version has been updated.
The sbsar is now working.
But I can't move the texture on the pattern and I can't scale. This is a bug and it will be fixed or so it will be.
Only texture rotation works. Moving works in print layout. But I can’t do scale.
It's like a new layer in the form of graphics for sbsar. Therefore, in 3D, frieze and strengthen are not displayed in blue and orange.
Thanks.
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Yes it is all rather new + shiny.
1024px map resolution.
Good to see substance fall into CLO3D.
Above 4096px max map texture size.
BUT ....
Now > if only Adobe substance could generate textures as good as my other fabric software simulators (below) ? Also rendered in vray.
Fabric texture generation at a whopping 32,000 pixel maps size with an additional 3 maps > rendered in vray. Big difference between the Adobe substance fabric simulation and other fabric texture weave simulation engines. Why I don't use Adobe substance for this fabric texture generation task, it still cannot handle how detailed a CG fabric needs to be at the pixel level.
So good to see Adobe enter the fray into fabrics and with CLO3D, however for me I just won't be using it anytime soon as I have tech 10X better for CG fabric simulation fidelity. Adobe need to get that aspect right for fabrics with their core simulation engine. So for now great to see it in CLO3D ... but > I am sticking with what I have developed in-house, knowing I still have a healthy march on how to squeeze in fabric texture quality.
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Everything, I figured it out. The problems were due to the fact that the sbsar was appointed as a print.
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I will have to check that out. :-)
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