Issues with importing OBJ from Rhino into CLO3D as Scenes/Props
I have someone designing some props for me in Rhino (later rendering it in Cinema4D) and they're exporting them as OBJ from Rhino. When I import (via File > Import (Add) > OBJ) the OBJ from them into CLO3D I load as Scenes & Props but it appears with lines spanning across the arches in the structure as shown below:
They have given me a FBX file to test out as well which when I import (via File > Import > Add) it looks perfect but my avatar disappears and I'm not able to move the prop as a single object:
If anyone can point me in the right direction that would be great. I just want the OBJ to import like the FBX as shown above but like as a single object that I can move around and position easily.
Thanks so much
The object export looks like it may have been set incorrectly within Rhino when they exported it. The base plinth mesh looks very wobbly on the edge corner ? surface when you compare it to the fbx exports base. That simply should never happen. So I would suggest they try that object format export again and change the default settings in Rhino. Looks like they have triangulated the entire mesh (why?) as it looks like it would be best as quads.
Try showing a temporary wire-frame preview in CLO3D of the object model and post that as it's hard to see the quality of their mesh modelling. (import the mesh as an avatar instead of a prop and set the mesh view in the 3D window (avatar) to wireframe so you can post a wireframe screen capture). When you import as prop you won't get a wire-frame view only solids surface view.
The fbx looks okay so that makes me suspect it's simply an export setup fault when doing the object file from rhino - resolved in a few clicks.0
Thanks so much for the response. Re the wobby edge corner, sorry I think that was because i resized the image after i screenshotted it. The edges are straight when the OBJ was imported as shown below:
I'l ask them to try different export settings to see if that makes a difference. But just wanted to ask you how you show "temporary wire-frame preview" in CLO3D? I couldn't figure out how to do that. Thanks (:0
You can import the object model as an avatar item instead of a prop > and then select the > avatar view in the 3D window > to render as wireframe.0
Oh thank you! i tried that and got this:0
What about converting the FBX to the OBJ, given the FBX seems to be correctly exported from Rhino. Plenty of options to do that, for instance Blender.0
That object file looks like the it wasn't exported correctly from Rhino. It looks like there are some double edges that describe some of the modelling operations (usually boolean cuts do this) on faces for all the arches - so they maybe need to check their export settings when they export the object file so it's clean.0