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  • pablo.quintana

    Kyle, baselines by themselves are only references while internal lines can be used to stitch to them. You can't stitch to a baselines, although you can convert baselines to internal lines or extract shapes out of them using the Trace Tool.

    Another big difference is that internal lines split the mesh polygons, in order to allow for simulation like folding, cutting and splitting a piece and other features. Baselines do not split the mesh. That means that adding an internal line requires the simulation engine to recalculate the polygons to split the mesh, while baselines don't.

    As a general rule I will say that you should have only the minimum necessary internal lines while you can have as many baselines as you'd like as there is no impact in performance or simulation quality or rendering.

    See the example below:

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  • kylepaus

    Thank makes so much sense! Thanks Pablo!

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