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Printed pattern accuracy

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  • azok

    Thank you for your detailed answer. I should have mention this in my first post, that I'm totally new to digital tailoring and I just begin to learn CLO on my own, so excuse me my ignorance in this topic and maybe superficial approach... 

    I used default CLO avatar and changed it's measurements: 

    Here's skin offset info:

     

    Here's how the dress looks on avatar:

    and in 2D window:

    Here's all the info about 2D pattern and fabric from property editor:

    I used default fabric and I've only changed particle distance to 10 and mesh type to quad, I didn't touch any other settings. 

    I hope I provided you with enough informaion, otherwise please let me know if there's something else I should send. 

    Thanks a lot for your help! 

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  • jialiu

    Hi Aga, 

    Feel this topic is interesting, and I just jump in to your conversation. Hope you won't mind. haha.

    It would be easier to identify the problem by comparing with the 'real' garment on you. If it is possible, would you mind to share the photo of you with the toile? (just Photoshop your face, so your privacy is protected). 

    By the way, it may sounds silly, but did you add seam allowance after your pattern was printed? 

    Thank you!

    Jan

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  • mbarts

    Hi Azok did you find a solution ? I think I'm having the same problems I put real measurement on my avatar and the pattern fit is good on CLO3D but not in real

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  • ottoline

    I think you have to be careful about the way you take in landmark measurements (tailoring tape measure) and then transpose them to the CLO3D Avatar in any fitting session. The posture and database that deals with the CLO3D avatar is fickle relative to 'posture', this means the body shape silhouette (human you are measuring) will factor into the garment toile critical torso and sway back total length dimension, and the digital avatar may not represent the subtle placement of these landmark points. For custom tailoring this is a critical issue, which is perhaps what you are finding out. There is a smarter way.

    There are digital methodologies for customised tailoring fit to get around this more easily than simply inputing landmark measures, to get a 100% faithful digital replication in a pretty fast manner. Under 30 minutes start to finish now that CLO3D has the ability to use surface avatar interpolation to the base avatar. I should maybe run a workshop tutorial on how this is done with CLO3D for everyone for custom tailor fitting, as it's maybe the best speedy methodology for custom tailored clothing through using using digital photography to capture a custom tailored fit session that is both accurate and a reflection of the body shape+posture you can be guaranteed to always get working. Takes about 10 minutes to do on the model and is really accurate to calculate (algorithm) as you have the reference in future to always use. I used this approach for digital fit sessions + workshops, as I can then also see how a model changes. It can be done inhouse without any special gear, and is simply a process flow that many maybe don't have any vision of. It is however possibly the best way to go for custom tailoring and certainly takes your digital service to the next level. It can be user friendly, as there are also other input options that allow remote use ... so this actually means you can drive the process down to the level of customer engagement if you choose on a digital fit session.

    See this old post > https://support.clo3d.com/hc/en-us/community/posts/360051825593-Importing-Body-Scans > where I talk about the simple feature to speed up the accuracy for highly accurate digital tailor fitting, that you can always trust to go right 1st time. You can also use a simple phone camera to do most of this, no fancy gear just simple scale and lens calibration of a few basic measures and no hightech scanner hardware needed, just process steps, some time to perfect and then bliss on knowing you can always get it right from that step forward.

     

    Let me know if you want to know more about this.

     

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  • jdiduch

    Clo has a reputation for being inaccurate but I think it's probably because many people, like the OP, use the default fabric which is utterly useless for fit validation.  Your patterns can be all messed up and the default fabric will still look perfect, probably a holdover from Marvelous Designer where aesthetics are more important than accuracy.  You need to change to one of the presets, either something close to what you will use in real life or just muslin.  You also need to do a high-res simulation as things always shift and you will see problems that the low-res sim didn't show. In fact, it's frustrating because you should go back to low-res to make your adjustments but as soon as you do, it's back to being perfect again so you need to have the defect firmly placed in your mind's eye before going back to low-res. 

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  • ottoline

    'Shooting the breeze ... with jdiduch'

    I think that's maybe a bit of a wild statement, ... on accuracy.

    CLO3D/ MD are great apps when compared to almost all other fashion competition as they strike a balance on performance, ease of use, value, and simulation accuracy ... as long as you keep it in context, and don't take their use out of context ... 'shooting the breeze.' (wink) 

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  • jdiduch

    Oh don't get me wrong- these are statements I've heard around the clothing industry, and while it may have been true at one point, I think Clo has made incredible strides, especially with version 6.  I had my own frustrations with Clo's accuracy until I realized that the default fabric was not to be trusted but that the presets could be, especially in high res.  User error.  I do think that with the latest release Clo has pretty much obliterated the competition for now, and shown far more forward-thinking.    In the meantime, though, I'm in the process of doing an interesting project- I have an Alvanon mannequin (IRL) and have the Clo, Browzwear and Gerber avatars of that mannequin.  I'm working on getting some fabric analyzed for each system and am going to do a head-to-head comparison of the three systems using identical avatars and fabric, plus make up the garment for real.  Should be pretty revealing...  

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