Leggings and shorts

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Kyle A

Hey all. I hope someone can answer this for me. Everytime I make a pair of leggings and I make an adjustment and render, the leggings get longer and fall. Im making tight bike shorts and its doing the same. They shorts started by mid thigh and now the're by the knee and I have to keep pulling them up. Any suggestions?

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ottoline

You should post a few images (use windows snip and paste scrap book image tool) so we can all see the exact issue. Cycle shorts are typically tight fitting stretch fabric so you need to choose the correct fabric preset, and then you also need to ensure your avatar to fabric has a reasonable tailored cut for the garment with some friction that mirrors real world assembly. If any one of these elements is out you may get an unsatisfactory result. 

In some instances (cycle togs) you may even need to include hidden pattern pieces to aid the assembly look, from the stretchwear. In these cycle togs below there is a hidden pattern across the bustline and on the rear, and gussets under the arms, so the final togs sit well. 

The lycra fabric is very strained due to the nature of 'stretchwear'. And you need to perhaps dial down the avatar to cloth collision offset so the final garment sits on the avatar snuggly.

 

With sports stretch wear you need to be careful with your product grading, and avatar size, so although you can stretch fabric to extremes you still need to make decisions on (relative) pattern shape and print datums.  

 

If you patterns are production patterns they should fit in an extremely realistic  fashion. And with stretchwear I have found CLO3D to be very accurate if you custom make your own stretch color bars, and very reliable for product configurators > right into dyesub layout printing direct to machine from the artwork (with CLO3D digital customer proofs). Great for checking how print will look (behave) on a final stretch assembled garment. 

How you set out your cycle wear layout for both customer and to print-press is however a crucial issue to reduce work downstream, so I always emphasis the need to prepare garment grading well early on with stretchwear.  I make sure my illustrator templates match my garment layout grades precisely, so when they go to press print everything is kept to one image output as a map so it registers across all cut patterns pieces in perfect location. That allows me to automate digital proofs to customers without relocating artwork per pattern piece.So I work from the biggest grade to organise my artwork layout, then down to my smallest grade, keeping logotype print areas to well defined datums. So if issuing a smart document from the render cycle (cryptomatte > UV ID colorways) for compositing I have matching artwork and texture maps that work across all sizes from one template layout I created in CLO3D. So I make CLO3D pattern UV placement drive my illustrator layout and never the other way around for direct to print-press for this type of sportswear.   

 

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