when export Obj with texture in a zip, and import into maya
it works fine for particular settings at 4.2.224, after after upgrade to 4.2.242 and all the latest 5.x version, shader assignment is lost (and no texture linked)
i checked the MTL. the line
4.2.242 "newmtl Material4465"
4.2.242 "newmtl FABRIC 1_FRONT_4616"
i lost all material assignment for later versions for my workflow, and upgrade makes it totally unworkable.
secondly, even at 4.2.242, if the obj file name has space, it also cause missing shader assignment, hope u fix this as well.
P.S. even more issue with FBX to maya, e.g. the trims lost shder and texture and color tint in all clo versions, while obj of 4.2.224 can retain some of it.
Hi qhuman. I came across a similar issue recently. It will require you to manually load the maps in Maya.
Let's see what CLO official response is to this, or probably send it to email@example.com and then share the reply to benefit the community.
"It will require you to manually load the maps in Maya." -> in case of multi-material assignment on a weld mesh, manual assignment is not practical at all...
Hey ottoline. I'm curious of what would be your approach in this case?
Thanks Ottoline. I believe the original question included other textures maps too (roughness and normal). Those are not referenced in the MTL file, which will leave you with the only option to re-plug them manually in whichever software you open the OBJ.
How would you deal with that?
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