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Fbx import - wrong texture direction

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  • mponz

    And a note: obviously I tried to rotate the texture I need in photoshop and then re-import it but that doesn't work too

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  • pabloquintana

    It has to do with the UV Map you are exporting from your external 3D software and the axis orientation when exporting. What 3D software are you using? I could have a look at the FBX and tell you what is the orientation.

     

    I'm not completely sure is the rotation but most likely the scale. You could import it as Trim, and then you'll have the option to rotate and scale the textures so you can test what is it.

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  • pabloquintana

    Did you unwrap it correctly before exporting? When using a 3D software the tools available there are more robust than when exporting. Before doing that, you should have a well defined UV Map.

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  • mponz

    Hey Pablo!

    Thanks for the quick support :)

    I tried to import it as a trim but I don't have the possibility to rotate/scale the texture from the property editor.

    I'm working on rhino and this is a screenshot from the software before exporting (the UV mapping is correct)

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  • pabloquintana

    You are right. The textures can't be rotated and scaled as a trim. Well, can you share the FBX so I can have a look?

     

    pablo.quintana at forastyle.com

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  • mponz

    Ok I've figured out an export error (damn ticked boxes!) for the Y-Z axis inversion so now the texture is in the right position but wrong scaling LOL

    I'll send it!

    thanks again mate

     

     

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  • mponz

    Solved!!

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  • mponz

    I've been dumbly modifying the tiling of the texture and not the UVW tiling itself! 

    Thanks a lot for the UV hint, it's not something new but sometimes you just get stuck on silly things
     
    cheers!
     
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