Fbx import - wrong texture direction
Hi everyone!
I'm trying to add a round bamboo handle like this one to a bag:
I've modelled and textured the geometry in another software but when I import it in Clo the texture is rotated by 90 degrees and there is no way to rotate it!
Any ideas?
thanks!!
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And a note: obviously I tried to rotate the texture I need in photoshop and then re-import it but that doesn't work too
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It has to do with the UV Map you are exporting from your external 3D software and the axis orientation when exporting. What 3D software are you using? I could have a look at the FBX and tell you what is the orientation.
I'm not completely sure is the rotation but most likely the scale. You could import it as Trim, and then you'll have the option to rotate and scale the textures so you can test what is it.
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Did you unwrap it correctly before exporting? When using a 3D software the tools available there are more robust than when exporting. Before doing that, you should have a well defined UV Map.
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Hey Pablo!
Thanks for the quick support :)
I tried to import it as a trim but I don't have the possibility to rotate/scale the texture from the property editor.
I'm working on rhino and this is a screenshot from the software before exporting (the UV mapping is correct)
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You are right. The textures can't be rotated and scaled as a trim. Well, can you share the FBX so I can have a look?
pablo.quintana at forastyle.com
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Ok I've figured out an export error (damn ticked boxes!) for the Y-Z axis inversion so now the texture is in the right position but wrong scaling LOL
I'll send it!
thanks again mate
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Solved!!
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I've been dumbly modifying the tiling of the texture and not the UVW tiling itself!
Thanks a lot for the UV hint, it's not something new but sometimes you just get stuck on silly thingscheers!0
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