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Do you also experience slow performance on a new Mac Book Pro ?

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  • m0ntr0n

    I'm running Clo on a new Macbook Pro with the same processor, 32GB Ram & a Radeon Pro Vega 20 graphics card– all the "recommended" specs– and honestly, Clo is often still a little slow for me. I don't have too much trouble with the things you mentioned, but stuff like changing poses, rendering, switching from one mode to another (like simulation to render etc.) can be slow, and it does occasionally just crash for no reason.

    If you have some extra cash, it might be worth investing in building a desktop computer just for 3D software. You can get all the recommended specs at a much lower price than any laptop of similar specs would be, plus having a larger monitor than a laptop can offer will improve your experience significantly... Its definitely something I'd like to do in the future. 

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  • ikafx

    I am starting to think they don't optimize for the Mac.

    I upgraded my Mac from 16 GB to 128 GB of RAM today and the latest version of CLO 5.0.222 still takes a long time to process anything.

    Specs: Late 2013 Mac Pro 2.7 GHz 12-core Intel Xeon E5, 128 GB RAM, dual AMD FirePro D700

    On my lunch break I did a quick test. CLO starts up faster and loads the avatars, garments, and poses faster. Overall the interface is snappier. Doing anything in the 2D or 3D windows causes the beach ball of death. I drew a simple 4 sided polygon pattern and it took at least 45 seconds to synchronize. 

    I could have sworn 5.0.178 ran the smoothest and fastest for me. When I get home from work later I think I'm going to try the previous builds to see if they perform differently. Also will test other applications to see if it is isolated to just CLO.

    I didn't just upgrade my memory for CLO as I also play City Skylines with mods. With more than 30 mods and over 1800 assets was causing the 16 GB to vanish pretty quick and loading save files took between 5-7 minutes as it loads all the mods and assets into memory.

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  • Alulla Alemayehu

    Hi Guys, 

     

    thank you for coming back to me and sharing me your experience, as it seems CLO does not really care about the overall performance of their mac software. If you compare the workflow and even the lates version CLO 5.0 you can see an extreme difference in workflow between both OS. Besides the factor that they have implemented the GPU simulation, but only for Windows. 

    So I have made a the decision to install paralles on my mac and run from there the windows application. This will be the best and most efficent solution I think. 

    @m0ntr0n

    Parallels will be the answer instead building a new computer. I'm working anyway on a second 27inch display mostly.

     

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  • m0ntr0n

    I'd love to know how that goes for you. You might also try VMware instead of Parallels, it tends to do better with 3D software.

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  • ikafx

    I identified that in 5.0.222 and 5.0.234 the particle distance was defaulting to 0.8. Once I changed this back to 20 and the performance got 1000x better on my Mac. I would suggest others check this as well. I would make sure to download the latest update 5.0.234 as 5.0.222 does have a memory leak once the particle distance gets too low.  

    I would never go this low on particle distance so I don't know why it was defaulting to 0.8 when starting a new file or creating patterns.

    Update: In User Settings the default was set to 3.0 even though new patterns and files were defaulting to 0.8. I reset to default which changed this to 20 and everything started working again even after exiting and logging back into to CLO.

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  • Alulla Alemayehu

    Hi ikafx, 

     

    thank you for sharing this information with us. Much appreciated. 

     

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  • odellin

    This is an old thread, but I'm just chipping in to add my two cents - it might help Mac users frustrated with performance. 

    1. The problem is that CLO uses V-Ray for its render engine - this is built using Nvidia graphics chipsets, Mac uses AMD graphics so CLO will not utilise the Mac gpu at all. 

    2. Because CLO cannot use the Mac's gpu performance, it will only use its CPU throughout the app (viewport/simulations/renderings). So, performance is dependent entirely on how good your processor is. 

    3. It doesn't matter how much RAM you throw at your machine, if your processor is old and slow. The problem lies with the processor. 

    4. Clock speed is what to look out for - less cores with a higher clock speed, will generally out perform more cores with lower clock speeds. But as a general rule, if you're buying a new system, always upgrade to the best processor on offer, and put in as much ram as you can afford. With Mac's you are very restricted with options, and because CLO relies entirely on the CPU (if you're using a Mac) you really need to spend big on your processor option when configuring your machine in order for CLO to work somewhat decently. 

    5. Sorry to say this, but Macs pretty much suck for 3D modelling, and it's all down to the AMD graphics cards in Mac's - hardly any 3D tool utilises them, they're all mostly running on Nvidia, which means Windows (for now!).

    Hope that helps!

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