Puckering appearing on other parts of pattern
I'm having some issues with the puckering tool. When I apply it, small parts of the puckered texture will also appear on other parts of the pattern. I've tried to apply a different fabric, add a texture, apply and remove puckering from the wrongly affected area.
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Hi Leena. I believe the problem is not with the puckering tool, but the two meshes (the lace and the skirt) are intersecting. I would try to solve this by making sure the Additional Collision distance set for both pieces is at the default value of 2.5 mm. If set too low you might experience these issues.
Also, try setting the lace to Layer 1 while simulating to make sure the lace is kept in the exterior layer. When you are satisfied with the simulation, set it back to 0.
Check the video below:
https://www.youtube.com/watch?v=1jjAg499bQE
P
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I think Lena had this problem in mind. The problem with the belt is solved easily.
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Vadsura is right. The 'lace' as you call is is actually a thin belt with a bow and I had frozen/disabled it because I was messing around with the skirt in an attempt to get rid of the puckering and didn't want to mess up the bow I made.
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Sometimes glitches are found. Rarely, but it happens. The fastest way to get rid of glitches is to delete the part, and copy the mirror with symmetry.
ctrl-D
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Thank you, this worked.
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