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Problems with the FEM_GPU SImulation Method

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  • rafaelcoppola

    i make a video to show the problem in a best way...look (put in full screen to saw what i wrote), please
    https://vimeo.com/313096901 

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  • pabloquintana

    Hey there Rafael. Did you get an answer about this? I have the same issue where the FEM_GPU allows materials to poke through much easier than FEM_GPU even with the same collision settings.

     

    Any comments Erica?

     

    P

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  • Lea

    Hi guys,

    I am checking the issue with our developer so will get back to you soon.

    Best, Lea.

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  • Lea

    Hi rafaelcoppola  and Pablo Quintana ,


    I am deeply sorry for my super belated reply. It took a while to check the exact issues of GPU simulation with our developer.

    To explain in detail, in order to speed up the simulation, GPU simulation has been coded to detect relatively few elements than CPU simulation does for detecting a collision.
    Thus, collision handling is unstable compared with CPU simulation which sometimes causes penetration & intersection problems.
    In addition, since the thickness of garments is fixed in proportion to the particle distance, GPU simulation widens a gap between layers and alleviates Penetration & Intersection problems.

    Currently, the developer in charge is trying to improve the collision handling of GPU simulation so that it would get more stable in a future CLO version.

    Furthermore, let me share the recommended use case of GPU simulation below.

    • To coordinate multiple garments
    • To modify the garment after draping stage
    • When the collision handling is unstable with CPU simulation. Sometimes GPU simulation can help to resolve the unstable collision problems.


    Let me know if there are any other questions about it :)


    Best,
    Lea.

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  • pabloquintana

    Thanks @lea.

    It sounds like FEM_GPU simulation is not robust enough for production yet.

    I hope is fixed soon enough.

    P

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  • rafaelcoppola

    thanks @Lea....
    i hope the FEM_GPU can be improved in the near future! =D

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  • Lea

    Hi Pablo Quintana  and rafaelcoppola 

    We are also aware of that GPU simulation is not perfect yet. It is still on a development :)

    The roadmap of GPU simulation eventually aims to achieve the same result as CPU simulation at much faster speeds.

    Please hang tight for an improved GPU simulation and your feedbacks are always welcome!!

    Best,

    Lea.

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