The skeleton sticks out beyond the surface
ver_5.0.32
New_Male_Beta.avt and New_Female_Beta.avt
Especially noticeable on high and low
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Hi! Did you take any actions before this result? May I know how exactly you faced this issue? Thanks!
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Hi!
A new default avatar has gross fault in the default size. That is binding error of the surface morph relative to the skeleton.
Joints are positioned incorrectly relative to the skin (mesh)
Thumbs joints protrude more than others.
To catch sight of it choose a background on which you can see well both the joints and the transparent surface (mesh).
If you increase growth using editor size avatar the error will increase.
If you reduce growth, the error first decreases and then increases again.
This is evident in both female and male new avatars.
The error is noticeable primarily on the hands and feet.Thanks!
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@arhimed, thanks for the images and sorry for the belated reply. I have reported as a bug!
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@arhimed, I have an updated feedback. According to our developer, it is not a bug. The visual placement of the rigged skeleton will be adjusted in the later version, but the actual avatar adjustment should not be affected by the unaligned rig.
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it is not a bug?
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