Export as OBJ problem, garment merged with avatar
Hello,
I want to export my outfit as an OBJ and animate it in mixamo. I have the problem that the garment is never detached from the avatar, when I export it. It is one piece of play- doh knete, so the garment wouldn't jump around only stretch and look very unrealistic. But sometimes it wouldn't even be possible to upload the garment in mixamo because mixamo can't find a rig. I know this last part fits more for a mixamo community but when I import the obj directly from clo to blender for example, blender would show me the same gummy object.
Thank you a lot for any help.
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Kkhule,
Mixamo is a very outdated program. While the animations are very enticing the Adobe team has not worked on incorporating the advancements in 3D and rendering. Users are ready for 4K animated renders but it is a very C4D, 3DsMax, Maya, Blender, V-Ray world Mixamo needs an update to get rid of the gummy renders. :(
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Kkhule, I suggest you to refer to below link and animate the garments in CLO!
https://support.clo3d.com/hc/en-us/community/posts/360014682933-CLO-x-Mixamo-A-Basic-Guide-
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